The co-op FPS for questionable decisions

ONE BODY.
TWO PLAYERS.

You do not control a character alone. One teammate moves. One teammate aims. Every bad call is shared.

2v2 CO-OP FPSFIRST TO 10ONE HEALTH BAR
BLUEMOVE
REDAIM
MATCH / 02
READY

The premise

YOUR TEAM
HAS ONE BODY.

Skill Issue turns communication into a control scheme. Your teammate is not beside you on a screen; they are the other half of your movement, aim, and escape.

02PLAYERS
PER BODY
01SHARED
HEALTH BAR
10KILLS TO
TAKE IT

Pick your half

BUILT FOR
CALL-OUTS.

There is no spectator role. Both phones are always making the next decision.

01 / BLUE

MOVE

Tilt and flick your phone to move, jump, crouch, and sprint through the arena.

THE MOVEMENT PHONE
PITCH / YAW / FLICK
02 / RED

AIM

Turn, jab, reload, and choose the right weapon while your partner finds the angle.

THE GUNNER PHONE
TURN / SHOOT / SWITCH
03 / BOTH

WIN

First team to ten eliminations takes the match. Celebrate loudly. Blame the call-out.

THE SHARED SCREEN
CALL / COMMIT / CLUTCH

How a round feels

CALL IT.
MOVE IT.
TAKE THE SHOT.

01CALL

“Left side.”
“Push now.”
“Reloading.”

02COMMIT

One phone tilts.
One phone turns.
The body moves.

03CLUTCH

One health bar.
One last angle.
Ten kills.